LudoTalkPlay free

English · हिन्दी · বাংলা · اردو

LudoTalk › Learn Ludo › Strategy and tips

Ludo strategy and tips

You cannot control the die, but you choose which token to move, and most Ludo games are decided by those choices. These tips go from the opening to the last exact roll.

These tips assume the classic rules: a six frees a token and rolls again, and the eight start and star squares are safe. If you play with blocks or any-number starts, the ideas still hold but the odds shift. See Ludo rules.

The opening: get tokens out

When you roll a six early, the usual best use is to bring out a new token. More tokens on the board means more choices on every later roll, and choices are what let you hunt, defend and avoid bad moves. A player with one token out is forced to move it every turn, whether it is safe or not.

The exception is when a token of yours is about to be captured, or when a six lets you capture an opponent. A capture sends the enemy back to the yard where it needs its own six, which swings the game more than a fresh token does.

Choosing which token to move

Before every move, run the same short checklist:

  1. Can I capture? If yes, it is usually the best move.
  2. Is any of my tokens in danger? That means one to six squares ahead of an opponent's token, on an ordinary square. If so, move it to safety if you can.
  3. Can I reach a safe square or my home column? Reaching a star square or turning into the home column removes all risk for that token.
  4. Otherwise, advance the token that creates the least exposure. That is often the one furthest back, or the one that stays out of range.

Use the safe squares

Stars and start squares are your resting points. A token sitting on one cannot be captured, so you can park it there while opponents pass, and move it only when the road ahead is clear. Remember that the star squares are eight steps from each start square, so a roll of eight in total (a six and a two, for instance) often lands on one. Our guide to dice and safe squares explains the odds.

Hunting

To capture, you need to be one to six squares behind an opponent's token on a square that is not safe. A token that has just left its start square, or that has stopped just ahead of a star, is often a target. Do not chase with your only token, though: if you overshoot, you may end up one to six squares in front of the same opponent.

Defending

If you play with blocks, two tokens together form a wall that opponents cannot pass. A well-timed block in front of a chasing token can protect your position.

The middle game

Try to advance a pair of tokens close together. Both are then protected by the same pace, and one can often be sacrificed for the other. Watch the leader's furthest token and keep a hunter within range of it. Remember that a capture also gives you another roll in LudoTalk, so a hit can start a chain.

The endgame

The last steps need exact numbers, so patience matters. If one token is three squares from the centre and another is at the start of its home column, use rolls of 1, 2 or 3 on the first and bigger numbers on the second. Never waste a number that fits exactly if you can use it to finish a token, because the next roll may not fit.

Play the people, not just the board

In online Ludo with a live voice call, the table talk is part of the game. You will quickly learn who always chases, who hides on stars, and who panics near the end. Use it. Play Ludo on LudoTalk to try these ideas on real people, or read how the game developed in the history of Ludo.

Frequently asked questions

Should I always bring a token out when I roll a six?

Usually yes in the opening, because more tokens means more choices. Skip it only when a six lets you capture an opponent, or when another token of yours is in danger and a six can rescue it.

Is Ludo luck or skill?

Both. The die decides which numbers you get, but choosing which token to move, when to hide on a safe square and whom to chase decides who wins over many games.

What is the best place to wait in Ludo?

A star square or your own start square. Tokens there cannot be captured, so they can wait until the way ahead is clear.

Sources

Ready to play?

Ludo with live voice, free in your browser. No download.

Play LudoTalk

More Ludo guides

How to play LudoSetup, rolling a six, moving and winning, in five minutesLudo rulesThe standard rules, step by step, and the common variationsDice and safe squaresThe odds of a six, extra turns, and where tokens are safeBoard and equipmentThe cross-shaped board, its squares, tokens and diceHistory of LudoFrom Indian courts to Victorian parlours to phone screensNames and variantsPachisi, Parcheesi, Ludo King, Ludo Star and the rest of the familyPlay Ludo onlineLudoTalk: free, in your browser, with live voice